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Darkest dungeon alluring siren
Darkest dungeon alluring siren





darkest dungeon alluring siren

Clicking on one when they pulsate causes the space to change. Your main form of interaction with these scenes are through pulsating lights. It lulls you in by letting you take in the space in its most mundane and unassuming form before beginning to transform it, allowing you to appreciate the subtle beauty of these locales in their normal state. The leap to the surreal isn’t instantaneous. A pair of escalators carry palm trees that stop for a shower before continuing upward, for instance, or eggs stepping off a bus to take refuge in a bus stop that becomes an incubator.

darkest dungeon alluring siren

Each scene offers up a seemingly normal space and transforms it with a bit surrealism. Islands: Non-Places from Carl Burton is an examination of those oft-forgotten spots, these utilitarian pieces of architecture, that imbues them with a touch of magic. Transitory spaces where our minds wander or we distract ourselves with our phones while we wait to reach our true destination. Places we spent a fair amount of time passing through, but never pay any attention to. Bus stops, parking lots, lobbies, and so on. What are “non-places”? They’re the spaces we filter through so often that we pay them no mind.







Darkest dungeon alluring siren